![]() ![]() ![]() It’s much less severe than FSR 2.0, though, and it’s tough to spot in motion. In fairness, this drop is something Nvidia’s own DLSS (Deep Learning Super Sampling) implementation also struggles with in Marvel‘ s Spider-Man, too, which you can see in the screenshot below. For a brief moment, this is what you’ll see even at 4K with motion blur turned off. And if there’s anything you’re going to do a lot of in Marvel’s Spider-Man, it’s fly around the city. Pixel peeping is one thing, but there’s a noticeable drop in resolution every time you boost forward while flying around the city. Every zip forward results in a complete drop in image quality as FSR 2.0 struggles to fill in the missing detail. Zipping through the island of Manhattan is as fun as ever on PC, but FSR 2.0 puts a damper on the experience. Not only is it an open-world game with a vast skyline of buildings, it’s also extremely fast. Since launch, five games have FSR 2.0 support: Chernobylite, Deathloop, Farming Simulator 22, God of War, and Tiny Tina’s Wonderlands. Sony’s latest port is a different beast entirely. Marvel’s Spider-Man is a much different FSR 2.0 game. Fitbit Versa 3īut Marvel’s Spider-Man PC port shows a different side of gaming on AMD - and unfortunately, it’s one that doesn’t look nearly as impressive by comparison. ![]()
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